Section 7: Gifts

As you reach certain milestones, Dr. Wright will appear to say you’ve earned a special gift.  In this section, we’ve listed all those gifts, how to earn them, and where to place them.  Many gifts can help improve a neighborhood, as long as you know which types of zones they “play well” with.  Several gifts also generate income for your city budget.

Gift 1: Your House  Your House

Requirement: 2000 Population
Revenue/Expense: $0
Best Placement: Residential

Police HQ  Police HQ (up to 3)

Prerequisite: 6, 12, or 18 police stations
Yearly Income: $0
Best Placement: Anywhere (provides 1½ times the coverage of a normal station)

Fire HQ (up to 3)

Prerequisite: 6, 12, or 18 fire stations
Yearly Income: $0
Best Placement: Anywhere (provides 1½ times the coverage of a normal station)

Train Station (up to 2)

Prerequisite: 50km and 200km of track
Yearly Income: $100
Best Placement: Commercial areas

Windmill

Prerequisite: 150 zones must become fully developed
Yearly Income: $100
Best Placement: Anywhere

Expo

Prerequisite: Population 50,000 AND build an airport
Yearly Income: $100
Best Placement: Industrial area

Amusement Park OR Casino (up to 3)

Note: Whenever you hit one of the milestones, you’ll get to pick one or the other. Casinos bring more money but they also cause crime.

Prerequisite: 300, 400 or 500km of roads
Yearly Income: Park $200 / Casino $300
Best Placement: Park in residential areas / Casino anywhere (with a police station nearby)

Fountain

Prerequisite: City age = 50 years
Yearly Income: $100
Best Placement: Commercial area

Landfills (up to 3… or 4?)

Prerequisite: Open land dwindles to 150, 100, 50 or 30 acres (squares)
Yearly Income: $0
Best Placement: Can only be placed on water

Special “View” Mode

Prerequisite: Population = 50,000
Yearly Income: $0
Best Placement: n/a

City Park (up to 3)

Prerequisite: Build 300, 600 or 900 acres (squares) of small parkland
Yearly Income: $0
Best Placement: Commercial or residential areas

Library (up to 3)

Prerequisite: When 3, 6 and 9 schools are built.
NOTE: Unlike newer versions of SimCity where you build schools, this version builds schools automatically. You can’t “make” this happen.
Yearly Income: $100
Best Placement: Residential areas

Bank (not desired!)

Prerequisite: Appears to provide a loan when your cash falls below $2000
Yearly Income: $0
Best Placement: Anywhere

Zoo (up to 2)

Prerequisite: Build 1 or 3 stadiums
Yearly Income: $100
Best Placement: Residential or commercial

Mario Statue

Prerequisite: Population = 500,000
Yearly Income: $0
Best Placement: Anywhere

I’m working on getting screen shots of all the gifts — but my “real job” and other activities don’t leave a lot of time left over for playing SimCity.  So if you have good-quality screen shots of any gifts that we don’t already have pictured, feel free to send them in.

Questions?  E-mail me!